The Brotherhood has always been one of the Fallout series' most intriguing elements. As I recall, it gets a bit off the rails over the final mission or two because the high-end power armor and weapons are grossly overpowered, but I had fun with that too: I suffered as a half-naked wastelander with a sharp stick at the beginning of the game, and so at the end of the game, it's payback time.It's fitting that the Brotherhood of Steel is the subject of Fallout Tactics, which uses the Fallout role-playing games' excellent combat system as the basis for a tactical combat game. As a concept, it misses what makes Fallout great-the open-ended roleplaying in an often surprising world-but the combat simulation is quite good, and it does follow a coherent (and, by comparison, compact) story from start to finish. It's not an RPG, but rather a squad-based tactical game in the Fallout world. I actually prefer the darker tone of the first Fallout, but in terms of scale and variety, Fallout 2 cannot be beat.įallout Tactics is the black sheep in the group, but in all honesty I think it deserves better than it got. ![]() ![]() Fallout 2 is particularly notorious for this-this Reddit thread really cuts to the heart of the matter, and thankfully also has some helpful pointers-but trust me, once you're through the Temple of Trials, the game will not disappoint. They're definitely products of their era, that being the late '90s, a time when videogames demanded that players work for their success. ![]() Fallout 1 and 2 are rightfully famous as groundbreaking post-apocalypse RPGs: Dark, violent, funny in spots, and-fair warning-not the easiest games in the world to get into at first.
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